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Environment Artist

Job Type

Contract

Role Summary 

A Environment Artist’s primary responsibilities include interpreting design concepts, creating 3D models, textures, and landscapes in alignment with the game's thematic guidelines and technical specifications.

They engage with software tools such as Maya, 3DS Max, or Unreal Engine to breathe life into design ideas, ensuring the visual elements are both compelling and technically sound for a seamless gameplay experience.

Their role extends beyond individual contribution, requiring active collaboration with a multidisciplinary team of art directors, designers, and engineers to achieve a collective vision for the game. Through regular interactions and feedback loops with the team, they refine their work, ensuring adherence to the established artistic style and technical guidelines.
This collaborative essence of their role facilitates a harmonious workflow, contributing to the overall project goal while fostering a productive environment for personal and professional growth.

Requirements

  • An understanding of current tools and techniques in the gaming industry, such as 3DS Max, Blender, Substance Designer/ Painter, Unreal Engine, Unity and Maya.



  • Familiarity with fundamental art concepts such as perspective and silhouette and how characters or props may interact within an environment.



  • Awareness of basic real-time art principles such as texturing, optimization, shading, level of detail, realism and stylization.


  • Have a grasp on composition in terms of both creating coherent level layouts and crafting aesthetically pleasing imagery.



  • A grasp of the principles of construction and organic growth, ensuring that creations are plausible within the world's parameters and adhere to the laws of physics.


  • Awareness of efficient file organisation practices such as consistent naming conventions, folder hierarchy and structure, version control and file formatting.



  • Basic knowledge of 3D tools suited for game engines such as Maya, Blender, ZBrush and Substance Designer/ Painter.



  • A beginner's understanding of 3D art principles including texturing and UV mapping, lighting, basic shading and materials, environment composition, scale and proportion.


  • Basic knowledge of texturing methods and materials, including texture types, layering and shading.

Tools Used 

Most Used:
3DS Max
Blender
Photoshop
Substance Designer/ Painter
Maya
Unreal Engine
Unity
ZBrush

Good to Know:
Alienbrain
SpeedTree
Modo
3DCoat
Mudbox
Marmoset Toolbag
JIRA or Trello
Slack or Microsoft Teams

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