Role Summary
A Concept Artist plays a supportive role in the visual storytelling of a game, helping to shape the early visuals that aim to captivate players around the globe.
This role revolves around crafting 2D assets from initial sketches to more refined digital paintings that assists the production team in realizing the visualization of the final in-game visuals.
Teamwork is at the core of their position.
A Concept Artist collaborates with more experienced members, different departments, and the broader development team. This involves regular discussions and sharing their concepts in structured formats, making sure their visual interpretations are clear and actionable for the team.
They also need to be proficient in receiving and applying feedback effectively to their art pieces.
Requirements
Knowledge of basic idea generation and its iterative refinement, such as brainstorming, sketching initial ideas, and evolving them through feedback.
Basic understanding of anatomy and environmental design for creating believable characters and worlds.
Familiar with the basics of a visual library, such as understanding human and animal forms, and environmental structures.
Understanding of foundational principles such as form, colour theory, composition, and perspective, to create visually appealing and coherent art pieces.
Has a grasp of basic game development pipelines and related terminology, like understanding the stages from concept art to final in-game assets.
Understanding of storytelling elements, such as how characters and environments contribute to the story's mood and theme.
Understanding of foundational principles such as form, colour theory, composition, and perspective.
Familiarity with digital painting basics and commonly used design tools.
Insight into the basic steps of translating stakeholder briefs into visual designs, such as taking briefs, researching, and designing drafts.
Awareness of the importance of using photographic references in design.
Able to visually communicate verbal requests.
Understanding of traditional art skills like sketching, drawing, and painting.
Ability to break down received feedback to implement it.
Tools Used
Most Used:
Adobe suite
ZBrush
Blender
Good to Know:
Corel Painter
SketchUp
Autodesk Maya or Autodesk 3ds Max
Substance Painter or Substance Designer
Figma or Miro
JIRA or Trello
Slack or Microsoft Teams