Role Summary
The Character Artist role is tailored for artists who have a deep-seated passion for crafting characters. Those in this position will significantly contribute to the development of engaging and high-quality characters, participating actively in their evolution from concept to completion.
An artist in this role will apply their specialized skills and artistic insight to enhance the impact of the project. The work done in this capacity is crucial for establishing a strong connection between audiences and the characters they encounter.
To excel in this role, an artist must have an extensive understanding of human anatomy, a strong foundation in artistic principles, including form, structure, colour theory and lighting; and the ability to adeptly use industry-standard software tools for character creation including ZBrush, Maya and the Substance Suite.
Requirements
Familiarity with common industry 3D modelling software like Maya or Blender, sculpting software like ZBrush, coupled with a basic understanding of real-time rendering engines.
Has a grasp of basic human and creature anatomy, understanding proportions and skeletal structures.
Awareness of foundational character design principles, its role in storytelling, and its placement within game development cycles.
Understanding of workflow relevant to character modelling, UV mapping, and texturing.
Knowledge of how different disciplines intertwine in the game development process, especially concerning character art's role.
Tools Used
Most Used:
Maya / Blender / 3DsMax
ZBrush
Substance Suite
Unreal Engine
Good to Know:
Mudbox
Adobe Photoshop
SideFX Houdini
Sculptris
Marmoset Toolbag
Marvelous Designer
Jira or Trello
Slack or Microsoft Teams